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This article Guardian (SJTV), is the sole property of Superjokertv and cannot be used, edited, or referenced without his permission, with the exception of collaboration articles, whereas terms listed above are unserviceable.
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Guardian
Status
  • Extant
Related species
Season(s)
  • 4, 5
Distinction
  • Ancient powerful species

Guardians are a supernatural species who are one of the oldest and most powerful supernatural species in existence.

Powers and AbilitiesEdit

Guardians are more powerful than any supernatural species and one of the oldest supernatural species.

  • Immortality - They are immortal just like any Original Vampire. It is currently unknown if there is something powerful enough to kill them.
  • Regeneration - They are able to regenerate from damage sustained on their bodies and appear to be superior to even the likes of an Original Vampire. Daniel was shown to heal instantaneously from a snapped neck and rapidly heal wounds sustained from being stabbed repeatedly in the chest.
  • Super Senses - They has extremely keen senses of hearing, sight and smell that far exceed any other supernatural species.
  • Telepathy - They can communicate non verbally, using their mental senses to communicate with someone around the world.
  • Memory Manipulation - They possess the ability to manipulate and change the memories of the victims under their control.
  • Psychic Pain Infliction - They are able to induce extreme amount of pain through their telepathic powers.
  • Dream Manipulation - They can control dreams and the subconscious mind. They can produce and modify dreams and bestow nightmares or lucid dreaming.
  • Illusions - They has the power to trick the minds of others into seeing/feeling things that aren't actually happening.
  • Telekinesis - They have the ability to move things or people with their mind.
  • Elemental Control - They can control and manipulate the elements of air, earth, fire, and water.
  • Divination - They can divine future, past, and present events based off extrasensory perception.
  • Clairvoyance - They can divine future, past or present events through instinctive knowledge.
  • Intuition - They can divine future, past or present events through the use of instinctive knowledge.
  • Premonitions - They can divine future, past or present events through the observation and study of dreams.
  • Psychometry - They can divine future, past or present events through contact with or proximity to a certain object or person.
  • Teleportation - They can move from one to another instantly.
  • Flight - They can levitate off the ground and fly through the air.

WeaknessesEdit

  • Magic - They are susceptible to the powers of witchcraft. A witch/warlock with enough magical power at her/his disposal can harm or even kill it. Magic can also be used to trap them through boundary spells. This is inclusive of mystical objects such as the Gilbert Device, Papa Tunde's Blade, Cassandra's Dagger and Dark Objects. It is possible, but equally as unlikely that a Siphoner can also siphon the magic from them.

Known MembersEdit

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