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Hybrids are a cross-breed of two or more different supernatural species. The term is commonly used to describe a werewolf turned into a vampire due to the fact that they were the first supernatural hybrid ever to exist. However, since the werewolf-vampire hybrid's creation, there have been other cross-breed hybrids revealed in the series' universe, such as Siphoner turned witch-vampire hybrids, Zombie-Human and Zombie-Werewolf Hybrids via a Corrected Zombies procreation, and other hybrids.

Powers and Abilities[]

Hybrids[]

Non-original werewolf-vampire hybrids have the powers and abilities of both werewolves and non-original vampires, both physically enhanced powers and abilities of mind compulsion. Non-original werewolf-vampire hybrids will grow stronger with age due to their vampirism and will also increase in strength when enraged, due to their werewolf side. Their strength will also increase during a full moon.

  • Super Strength: Non-original werewolf-vampire hybrids are stronger than Werewolves, Evolved Werewolves, non-original Vampires, Supernatural Hunters, Immortals and Humans. Due to their vampire side, they also get stronger with age. The full moon will boost their strength and aggression. Older non-original vampires may be stronger and more challenging for many newborn non-original werewolf-vampire hybrids. However, if a non-original werewolf-vampire hybrid fights a non-original vampire closer to their age range, the non-original werewolf-vampire hybrid will win. Ray Sutton (a dying transitioning, unsuccessful non-original werewolf-vampire hybrid) was shown to be very strong and nearly killed Damon, a non-original vampire more than 170 years old, until Stefan saved him. Non-original werewolf-vampire hybrids are even capable of putting up a fight against non-original vampires well above their age range as seen when Tyler was able to gain the upper hand and bite Nadia, a 500 year old non-original vampire. It should be noted that Nadia did manage to overpower Tyler eventually and escape, implying that she had equal or slightly superior strength. Julian, while possessing Tyler's body, was able to fend off both Caroline and Stefan and even managed to kill the latter through heart extraction. A non-original werewolf-vampire hybrid in werewolf-form will be immensely powerful and may be a slight challenge for even an original vampire.
  • Super Speed: A non-original werewolf-vampire hybrid's intensified quickness, agility, reflexes, and endurance makes them faster than any werewolves, evolved werewolves, non-original vampires, supernatural hunters, immortals and humans. Non-original werewolf-vampire hybrids can use this ability in human or werewolf form. As with strength, non-original werewolf-vampire hybrids get faster with time. The full moon will increases their speed and being in werewolf form will make them even faster. Tyler was particularly fast as a non-original werewolf-vampire hybrid, being fast enough to surprise Klaus and stake him.
  • Super Agility: Non-original werewolf-vampire hybrids possesses much more superhuman stamina, flexibility, reflexes, agility and dexterity than immortals, non-original vampires, werewolves, evolved werewolves and humans. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.
  • Super Senses: Non-original werewolf-vampire hybrids have extremely keen senses of hearing, sight, touch, and smell that exceed those of non-original vampires, werewolves, evolved werewolves, and humans. Since they're a supernatural crossbreed between werewolves and non-original vampires, non-original werewolf-vampire hybrids have the combined senses of both species thus making their ability extremely effective, Tyler Lockwood has been seen to use his super senses on multiple occasions such as when he overheard Katherine (in Elena's body) say that Caroline slept with Klaus or when he was able to hear Nadia compelling Matt but a prime example of this ability is in "Home", when Tyler is resurrected and hugs Caroline but then he tells her that it felt different, because he was no longer a non-original werewolf-vampire hybrid.
  • Super Durability: Non-original werewolf-vampire hybrids can bear a lot of trauma. They also hardly ever get tired or fatigued. Non-original werewolf-vampire hybrids can take far more trauma than any non-original vampires, werewolves, evolved werewolves and humans, without much discomfort or injury. Stakes and arrows can not kill a non-original werewolf-vampire hybrid when they are struck in the heart, they merely become unconscious, they are able to resist the bullets created by The Brotherhood better than non-original vampires as Stefan said to Tyler, that if he was a normal vampire he would be dead.
  • Enhanced Healing Factor: Non-original werewolf-vampire hybrids have the combined healing capabilities of both non-original vampires and werewolves, rendering them practically invincible to anything but fatal wounds that can seriously impair their healing capabilities like decapitation or heart-extraction. They can recover/heal/regenerate from any injury much quicker and more effectively than any non-original vampires, werewolves, evolved werewolves and humans. They also seems to heal much more quickly when exposed to vervain, wolfsbane, or wood. Human blood has also known to make the healing process faster.
  • Immortality: Non-original werewolf-vampire hybrids stops aging the moment they transition. They become immune to all conventional diseases, toxins, poisons, viruses, illness, infections, and injuries.
  • Day Walking: Due to their werewolf heritage, non-original werewolf-vampire hybrids are immune to the lethal effects that u.v. rays and sunlight have on non-original vampires and original vampires. Allowing them to walk in daylight without the use of a day ring.
  • Emotional Control: Due to their vampire heritage, non-original werewolf-vampire hybrids are able to exert certain control over their own emotions, e.g. They can turn off their humanity.
  • Enhanced Emotions: Because of their vampiric and werewolf traits, non-original werewolf-vampire hybrids experience emotions more powerfully than humans and non-original vampires. Particularly emotions such as anger, rage, aggression and violence due to their werewolf heritage. Non-original werewolf-vampire hybrids are more prone to violence and rage than non-original vampires. However, emotions such as love, joy, and happiness are intensified for them as well, allowing them to live life more intensely. This ability allows them to feel emotions at their peak regardless of their age.
  • Lycanthrope Enhancement: Non-original werewolf-vampire hybrids are capable of using their werewolf features to further supplement their powers and abilities. Non-original werewolf-vampire hybrids can grow claws from their nails and werewolf fangs from their teeth even when they are still in their human forms. When Klaus was in Tyler's body, it was shown that a non-original werewolf-vampire hybrid's claws are sharp enough to penetrate a non-original werewolf-vampire hybrid's very durable skin. Also non-original werewolf-vampire hybrids can display both sets of vampire and werewolf fangs. Their eyes also change into those of their werewolf form, presumably granting them better eyesight. Due to their werewolf heritage, a non-original werewolf-vampire hybrid's strength and speed are heightened further during a full moon and at its peak in their werewolf forms.
  • Mind Compulsion: A non-original werewolf-vampire hybrid can compel the minds of Humans. They cannot, however, compel original vampires, non-original vampires, Supernatural Hunters, Witches or Werewolves.
  • Shapeshifting/Transformation Control: Non-original werewolf-vampire hybrids have the ability to transform into their werewolf forms at will. Most of them avoid transforming at all due to the pain it causes. They have complete awareness, but they still, however, have no control of their actions in werewolf form. They can also perform partial transformations, manifesting single features of their werewolf forms. Elijah informs Klaus that he remained a werewolf for two days, even when the sun was up. Showing that a Non-original werewolf-vampire hybrid can stay in werewolf form longer than a normal werewolf. As seen with Klaus when he bit Katherine, a non-original werewolf-vampire hybrid can transform partially, displaying their werewolf eyes and teeth.
  • Sire Bond: Non-original werewolf-vampire hybrids seem to be sired to the source of their creation. Non-original werewolf-vampire hybrids turned by Klaus had a deep sense of gratitude and commitment to him causing them to obey his every command. When Hope Mikaelson's blood was used to turn a werewolf into a non-original werewolf-vampire hybrid it obeyed Hayley's plea for help as she was still pregnant with Hope and in danger. It is later revealed that Hope's blood like Klaus' carries a powerful sire bond effect causing any non-original werewolf-vampire hybrid created from her blood to protect and obey her. A non-original werewolf-vampire hybrid is capable of breaking a sire bond, if they transforms into their werewolf forms an excess of 100 times in a row. Transforming so many times in a row causes them to no longer feel pain from transforming into a werewolf and they no longer feel a sense of gratitude, commitment or loyalty to their creator breaking the sire bond. Like non-original vampires/original vampires, non-original werewolf-vampire hybrids can form a sire bond if the human they turn into a vampire has feelings for them before being turned. Although like non-original vampires/original vampires, this is extremely rare.
  • Telepathy: Non-original werewolf-vampire hybrids have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the non-original werewolf-vampire hybrid requires physical contact in order for it to work successfully. Hayley have also been shown sharing her memories with others. Like their physical attributes, their mental strength increases with age.
    • Dream Manipulation: Non-original werewolf-vampire hybrids can control dreams and subconscious like non-original vampires/original vampires. They can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapped in the dreams.
    • Illusions: Non-original werewolf-vampire hybrids have the power to trick the minds of others into seeing/feeling things that aren't actually happening.
  • Werewolf Bite: Due to their werewolf heritage, Non-original werewolf-vampire hybrids and Klaus have venom which is fatal to non-original vampires and they themselves are immune to werewolf venom. Non-original werewolf-vampire hybrid venom seem to take effect much faster than a normal werewolf venom.
  • Immunity to Silver: Due to their werewolf heritage, magic bonded to silver doesn't affect non-original werewolf-vampire hybrids. Weapons made of silver might wound them, but the wound heals at super-normal rates than regular wounds.

A hybridization of a witch and a vampire has long been thought to be impossible. However, a subsection of mutated witches with the ability to siphon magic known as Siphoners have shown to bypass this rule. A group known as the Heretics consists of these hybrids.

  • Siphoning: Non-original witch-vampire hybrids possess the rare ability to absorb magic, in all forms, from another source.
  • Spell Casting: Non-original witch-vampire hybrids after having absorbed magic, possess the ability to cast spells like any witch.
  • Telekinesis: Non-original witch-vampire hybrids after having absorbed magic, possess the ability to move objects and people with the mind like any witch.
  • Pain Infliction: Non-original witch-vampire hybrids after having absorbed magic, possess the ability to inflict excruciating migraines like any witch.
  • Pyrokinesis: Non-original witch-vampire hybrids after having absorbed magic, possess the ability to create and control fire like any witch.
  • Divination: Non-original witch-vampire hybrids after having absorbed magic, possess the ability to divine future, past, and present events based off extrasensory perception like any witch.
  • Super Strength: Non-original witch-vampire hybrids have the same strength as that of non-original vampires and are noticeably much stronger than Supernatural Hunters, Immortals and Humans and slowly grow stronger with time. They always have the advantage of superior strength in direct combat with a human. Their other feats include single-handedly lifting grown men high off the ground by the throat and snapping their necks, cutting off a person's head with their bare hands, and ripping out internal organs such as hearts with little to no effort. Their strength is also more powerful than that of Werewolves and Evolved Werewolves in human form. Their strength allows them to jump higher and further than any natural creature.
  • Super Speed: Non-original witch-vampire hybrids possess the same speed as non-original vampires; able to accelerate their movements to cover short distances in an instant, faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion. Their reflexes are similarly heightened. Like their strength, their speed increases with age.
  • Super Agility: Non-original witch-vampire hybrids possess superhuman agility. They have shown that they can move, jump very high, climb, and run incredibly fast without difficulty or exhaustion. They can jump with their super speed too. These abilities increase with age.
  • Super Senses: Non-original witch-vampire hybrids possess extremely keen senses of hearing, sight and smell that far exceed those of humans and werewolves.
  • Super Durability: Non-original witch-vampire hybrids can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets have been seen to continue fighting, as long as they were not shot in the heart, or the head. As they get older they become more powerful.
  • Healing Factor: Non-original witch-vampire hybrids possess the ability to recover tissue from any form of physical damage to their bodies in seconds, but still feel the pain of a wound before it heals. Vampires can snap their bones back into place after being broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement.
  • Immortality: Non-original witch-vampire hybrids stop aging once turned. Upon their transformation, they become immune to all conventional illness, diseases, viruses and infections, though the exception is cancer, which can only be exacerbated by vampirism.
  • Day Walking: Due to their Siphoner heritage, non-original witch-vampire hybrids are be immune to the lethal effects that u.v. rays and sunlight have on non-original vampires and original vampires. Allowing them to walk in daylight without the use of a daylight ring.
  • Enhanced Emotions: Non-original witch-vampire hybrids experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely.
  • Emotional Control: Non-original witch-vampire hybrids have the supernatural ability to remove or dull their emotions by "turning off" or "switching off" their humanity which is directly connected to their emotions. Doing so allows them to block out their more negative emotions, such as fear and guilt, allowing them to feed and kill without remorse.
  • Mind Compulsion: Non-original witch-vampire hybrids have the ability to influence and control thoughts, emotions, and behavior and can alter or erase memories.
  • Sire Bond: Although rare among them, sire bonds can be formed when a human is turned with the blood of the vampire whom they had strong human feelings for.
  • Telepathy: Non-original witch-vampire hybrids have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the vampire requires physical contact in order for it to work successfully. Like their physical attributes, their mental strength increases with age.
    • Dream Manipulation: Non-original witch-vampire hybrids can control dreams and subconscious. They can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapping people in their dream.
    • Illusions: Non-original witch-vampire hybrids have the power to trick the minds of others into seeing/feeling things that aren't actually happening.
  • True Face: A non-original witch-vampire hybrid's true face is the appearance they are hiding under their normal human face. When their true face is revealed, the sclera of their eyes turns blood-red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs. Their true face can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood, or are feeling intense emotions such as anger, lust, sadness, etc. Their fangs are extremely sharp which gives them the ability to tear into almost any substance (including and especially flesh) and tear off limbs. Their true face will appear for the first time, either while they drink human blood for the first time or shortly afterward. With the fangs come the darkened veins under the eyes as well.

Niklaus Mikaelson and Vivianne Lescheres are the only two known witch-werewolf hybrids known throughout the franchise, though Klaus was untapped prior to becoming an original vampire, later the Original Hybrid.

  • Channeling: Witch-werewolf hybrids have the power to invoke extra forms of energy by focusing on external forces.
  • Potion Brewing: Witch-werewolf hybrids have the power to brew and concoct potions, remedies and elixirs that have supernatural properties.
  • Spell Casting: Witch-werewolf hybrids have the power to change and control events through the use of incantations and more.
  • Divination: Witch-werewolf hybrids have the power to divine future, past, and present events based off extrasensory perception.
  • Super Strength: Witch-werewolf hybrids have the same strength as werewolves and evolved werewolves and are noticeably much stronger than Supernatural Hunters, Immortals and Humans. For example, Tyler accidentally ripped the door off his locker and kicked a trash can several feet with ease right after he triggered his curse. There have been several occasions to suggest that untriggered werewolves possess more strength than any average humans, which would indicate some form of enhanced strength even before the activation of their curse. However, werewolves in their human form are not as strong as a vampire, and have been shown to be far weaker on several occasions. But they've also shown to be strong enough to at least defend themselves, such as when Mason punched Damon across the room, or when Hayley pinned Diego up against a wall. When they are in their wolf form, their powers amplify to a degree that excels that of the non-Original vampires, making them more powerful than non-Original vampires. In wolf form, a werewolf can overpower and kill any non-original vampire with ease, an example of that being when Mason, in wolf form, tackled and overpowered Caroline, a new vampire at the time, or when Tyler was turning and overpowered Damon, a vampire over 170 years old, or even when Jules, while in wolf form, tackled and bit Rose, a 560 year old vampire. They can also defeat an Original Vampire in small groups, as four of them were able to overwhelm Rebekah enough to attack her, although she killed two of them; another example is an instance when two werewolves, using the stolen moonlight stones, were able to restrain Elijah long enough to incapacitate him with their toxic bites.
  • Super Speed: Witch-werewolf hybrids possess the same speed as werewolves and evolved werewolves; they possess this ability both in and out of transformation with an animalistic quickness; Stevie was able to duck and dodge Damon right before jumping on his back. However, the power is faster at night than in the day, due to the moon's presence, and their speed increases greatly when the werewolf is transformed during the full moon. Mason was able to hunt down Caroline and Stefan in the woods easily while transformed, even despite their vampire-enhanced speed. Some werewolves are shown to become nearly a blur like their vampire enemies; others have not. In wolf form, however, while under the influence of the full moon, they can use their speed to swiftly chase down their choice of prey; even vampires, as their speed rivals that of most vampires or possibly even exceeds it - during the battle between Elijah and Marcel's army, the fleeing vampires were all caught by the moonlight ring-empowered werewolves who managed to appear in front of them and set up ambushes.
  • Super Durability: Witch-werewolf hybrids can take far more trauma than humans without nearly as much discomfort or injury, however, not as much as vampires. They can also exert themselves for longer periods without tiring.
  • Healing Factor: Witch-werewolf hybrids possess superhuman regenerative abilities, meaning that if they are physically injured, their bodies will heal rapidly. Like Vampires, werewolves can heal from the most grievous of injuries, even in human form, albeit more slowly in comparison to vampires. However, unlike vampires, when a werewolf’s neck is broken, they stay dead. Still, while vampires heal faster than werewolves, werewolves are more difficult to injure.
  • Super Senses: Witch-werewolf hybrids have the extremely keen and heightened senses of smell, sight, taste, hearing and touch inherent in all canines. Because they are supernatural and have powers that exceeds their wolf counterparts, they can hear, see, and smell better than that of regular canines. With this, experienced werewolves such as Jules could sniff out vampires - something vampires themselves are incapable of - and Tyler could taste vervain placed in his coffee, which would otherwise be impossible, since coffee's intense flavor typically masks the taste of the herb.
  • Lycanthrope Enhancement: Witch-werewolf hybrids are able to make their eyes glow when angry or threatened, but only for a short amount of time. When a werewolf is furious or forced to defend themselves, their anger increases all their power and abilities for a short period of time, which allows them to access some of their powers to give them an edge.
  • Shapeshifting/Transformation Control: During a full moon, they will unwillingly transform from their human forms and into their wolf forms. However, if a female witch-werewolf hybrid is pregnant, they will not turn for nine months as the transformation would kill the baby.
  • Werewolf Bite: A witch-werewolf hybrid's venom is extremely lethal to non-original vampires. While an Original vampire cannot die from the venom, they are not wholly immune to the effects of the venom. For non-original vampires, the venom acts as an poison of sorts that will enter the bloodstream and deliver the toxin throughout the body, producing discomfort and weakness. All vampires who are bitten will ultimately develop uncontrollable hunger that progresses to delusions, hallucinations, rabid rage, and dementia. After that point, non-original vampires will finally die, though many are "mercy-killed" before that point.
  • Full Moon: A witch-werewolf hybrid's strength, speed, agility, and all their powers are enhanced to their peak during a full moon.

Immunity to Silver: Witch-werewolf hybrids are immune to magic bonded to silver. Weapons made of silver might wound them, but the wound still heals at supernatural rates and will not be fatal to them.


Anna Thyme is the so far the only known Zombie-Human Hybrid.








Wayne Thyme is the first known Zombie-Werewolf Hybrid.

Klaus Mikaelson




  • Family Bond: Like the sire bond; conceived Hybrids obey the commands of all the parent, and can only be broken if a Hybrid purposely eats Vampire Flesh.


  • Procreate: Zombie-Human Hybrids like Corrected Zombies, and Zombie-Werewolf Hybrid can procreate.
  • Regenerative Healing: Also known as Consumption Healing; Zombies, and Zombie Hybrid must feed on raw meat to prevent themselves from decompose to death.
  • Pain Resistance: Like all Zombie based Hybrids; Zombie-Humans have a higher resistance to pain.
  • Immortality: Original Zombie-Human Hybrids cannot age, or die except by killing/curing a Corrected Zombie.
  • Mind Compulsion: Original Zombie-Human Hybrids can compel Vampires, Zombies, Hybrids, animals, and even an Original Vampire.

Hope Mikaelson is so far the only known Tribrid.

Hope MIkaelson|

  • Vampire Genes
  • Werewolf Genes
  • Witch Genes
  • Malivore Killing: Only the DNA of the a fully activated Tribrid can truly kill Malivore.

While they are possible Merfolk that become Hybrid lose their ability to perform magic while retaining their usual abilities.

  • Transformation Control: Vampire-Merfolk Hybrids can control their transformations.
  • Mind Compulsion: Vampire-Merfolk Hybrids are able to use compulsion like regular Vampires.
  • Super Strength: Vampire-Merfolk Hybrids are stronger than Vampire-Werewolf Hybrids.
  • Super Speed:' Vampire-Merfolk Hybrids are faster than Merfolk.
  • Daylight Walking: Vampire-Merfolk Hybrids are able to walk in daylight without daylight rings.
  • Immunity to Moonlight: Vampire-Merfolk Hybrids are immune to effects of Moonlight.
  • Healing and Curing: While exposed to water; they can heal others of many illness including the bite and scratch of a Naga as well as the bite of a standard Werewolf bite.

  • Divination: The power to see future events and possible futures unfold.
  • Immortality: They possess the Immortality of Vampires.
  • Super Strength: They retain their Vampire strength.
  • Super Speed:
  • Mind Compulsion:
  • Super Durability:
  • Super Stamina:

  • Weaknesses[]

    Hybrids[]

    • Kresnik: Wounds and injuries inflicted by a Kresnik upon a Vampire will not heal and eventually cause them desiccate due to loss blood. Wounds to heart will slowly and painfully kill the Vampire or Hybrid.
    • Decapitation: They can be killed by decapitation.
    • Heart Extraction: They can be killed by heart extraction.

  • Wood:
  • Broken Neck:
  • Werewolf Bite:
  • Heart Extraction:
  • Decapitation:
  • Distractions:
  • Emotions:
  • Herbs:
  • Vervain:
  • Kresnik: Wounds and injuries inflicted by a Kresnik upon a Vampire will not heal and eventually cause them desiccate due to loss blood. Wounds to heart will slowly and painfully kill the Vampire or Hybrid.

  • White Oak - Wood from the White Oak tree can kill an Original Hybrid.

  • Red Oak Stake - The only known method on killing a fully activated Tribrid is wood of the Red Oak tree.

  • Josie's Stake - A stake made from wood of a black Willow tree spelled that infused the venom of an Omega Werewolf and Upgraded Original Vampire was created by Josie in order to kill an Original Omega Hybrid.
  • Kresnik: A Kresnik can cause debilitating pain to an Original by stabbing them in the heart but can't kill them. Wounds inflicted will not heal.
  • Former weaknesses
    • White Oak - Wood from the White Oak tree can kill an Original Omega Hybrid.

  • Killing a Zodiac: The act of killing a Zodiac with the Zodiac-killing Stake was enough to kill even an Original Preeminent Omega Hybrid.

  • Witch-hazel: Vampire-Merfolk Hybrids are negatively affected by Witch-hazel.
  • Vervain: Vervain harms to Vampire-Merfolk Hybrids.
  • Upgraded Original Vampire Bite: Vampire-Merfolk Hybrids can be killed by the bite of an Upgraded Original Vampire.
  • Omega Werewolf Bite: The bite of an Omega Werewolf is lethal to even a Vampire-Merfolk Hybrid.
  • Decapitation: Decapitation can kill a Vampire-Merfolk Hybrid.
  • Heart Extraction: A Vampire-Merfolk Hybrid can be killed by ripping their hearts out.
  • Yaupon Holly: A stake fashioned from the wood of a Yaupon Holly can kill a Vampire-Merfolk Hybrids.

  • 'Mortality: While they are extremely difficult to kill they can be killed by some methods such as snapping their necks, decapitating them, heart extraction, and other methods.
  • Brass:' They can be easily killed by brass.
  • Omega Werewolf Bite: The bite of an Omega Werewolf is lethal to all Rakshasa Hybrids.

  • Mortality: While they are extremely difficult to kill but they can be killed by some conventional methods.
  • Brass: They can be easily killed by brass.
  • Omega Werewolf Bite:' They can be killed by the bite of an Omega Werewolf.

  • Wood: Like Vampires they can be killed by wood to the heart.
  • Truth: Like Sphinxes they cannot lie.
  • Werewolf Venom: Like Vampires they can be killed by werewolf venom.
  • Magic: They are susceptible to magic.

  • Powers and Abilities (Reboot)[]

    • Vampire Nature:
    • Dragon Nature:

    While they are possible Merfolk that become Hybrid lose their ability to perform magic while retaining their usual abilities.

    • Transformation Control: Vampire-Merfolk Hybrids can control their transformations.
    • Mind Compulsion: Vampire-Merfolk Hybrids are able to use compulsion like regular Vampires.
    • Super Strength: Vampire-Merfolk Hybrids are stronger than Vampire-Werewolf Hybrids.
    • Super Speed:' Vampire-Merfolk Hybrids are faster than Merfolk.
    • Daylight Walking: Vampire-Merfolk Hybrids are able to walk in daylight without daylight rings.
    • Immunity to Moonlight: Vampire-Merfolk Hybrids are immune to effects of Moonlight.
    • Healing and Curing: While exposed to water; they can heal others of many illness including the bite and scratch of a Naga as well as the bite of a standard Werewolf bite.

    Weaknesses (Reboot)[]

    • White Oak - Wood from the White Oak tree can kill an Original Hybrid.

  • Red Oak Stake - The only known method on killing a fully activated Tribrid is wood of the Red Oak tree.
  • Hybrid.

    • Vampire Nature:
    • Dragon Nature:

  • Witch-hazel: Vampire-Merfolk Hybrids are negatively affected by Witch-hazel.
  • Vervain: Vervain harms to Vampire-Merfolk Hybrids.
  • Upgraded Original Vampire Bite: Vampire-Merfolk Hybrids can be killed by the bite of an Upgraded Original Vampire.
  • Omega Werewolf Bite: The bite of an Omega Werewolf is lethal to even a Vampire-Merfolk Hybrid.
  • Decapitation: Decapitation can kill a Vampire-Merfolk Hybrid.
  • Heart Extraction: A Vampire-Merfolk Hybrid can be killed by ripping their hearts out.
  • Yaupon Holly: A stake fashioned from the wood of a Yaupon Holly can kill a Vampire-Merfolk Hybrids.

  • List of Hybrids[]

    Hybrid Description Status
    Ray Sutton Ray Sutton was originally a werewolf, until he was transformed into a rabid unstable Hybrid by Klaus. Eventually, he was killed by Stefan Salvatore. Deceased (Unsuccessful)
    Paige Paige was a werewolf who was turned by Klaus into a unsuccessful hybrid. Deceased (Unsuccessful)
    Mindy Mindy was originally a werewolf from Portland, until she was successfully turned into a hybrid by Klaus. She was decapitated by Stefan Salvatore. Deceased
    Tony Tony was originally a werewolf from North Dakota, but he was then transformed into a hybrid by Klaus. He then served as Klaus' right hand man. He was decapitated by Jeremy Gilbert. Deceased
    Daniel Warren Daniel Warren was a werewolf who was turned by Klaus into a successful hybrid. After the death of his friends, Tony and Mindy, Daniel became Klaus' new right hand man. Daniel was killed by The Original Vampire Elijah who ripped out his heart. Deceased
    Kimberley Kimberley "Kim" was a werewolf who was turned into a hybrid by Klaus. She was killed by Klaus, who decapitated her. Deceased
    Nate Nate was a werewolf who was turned into a hybrid by Klaus. He was killed by Connor. Deceased
    Dean Dean was a werewolf, who was turned into a hybrid by Klaus and killed by Connor. Deceased
    Chris Chris was a werewolf, who was turned into hybrid by Klaus and was able to overcome the Sire Bond with the help of Hayley. He was killed by Jeremy Gilbert. Deceased
    Adrian Adrian was one of Klaus' hybrids. He broke the sire bond with the help of Tyler and Hayley. He was killed by Klaus after he ripped his heart out. Deceased
    Dwayne Dwayne was the first werewolf not sired by Klaus, and instead sired by Klaus' child's blood through pregnant Hayley's stomach. Deceased
    Henry Benoit Henry Benoit was a member of the Crescent Wolf Pack and a student at the Salvatore School for the Young and Gifted. He was one of three hybrids not created by Klaus. Deceased

    Hybrid Description Status
    Valerie Tulle Valerie Tulle is a member of the Heretics and a former Siphoner who was also a former member of the Gemini Coven. Undead
    Malcolm Malcolm is a member of the Heretics and a former Siphoner who was also a former member of the Gemini Coven. Deceased
    Nora Hildegard Nora is a member of the Heretics and a former Siphoner who was also a former member of the Gemini Coven. Deceased
    Mary Louise Mary Louise is a member of the Heretics and a former Siphoner who was also a former member of the Gemini Coven. Deceased
    Beau Beau is a member of the Heretics and a former Siphoner who was also a former member of the Gemini Coven. Deceased
    Oscar Oscar is a member of the Heretics and a former Siphoner who was also a former member of the Gemini Coven. Deceased
    Malachai Parker Malachai was the firstborn son of Joshua Parker, twin brother of Josette Parker. He was born a Siphoner before merging with his brother and finally turning into a witch-vampire hybrid from Lily's blood. Deceased

    Hybrid Description Status
    Niklaus Mikaelson Niklaus Mikaelson was the biological son of Ansel and Esther, the step son of Mikael, and the oldest known hybrid of Original Vampire and a Werewolf. As a result of his brothers, Elijah and Kol, being bitten by Marcel, his sister Rebekah being hexed, and his older sister Freya being poisoned, he along with Rebekah, tricked Marcel into neutralizing him with Papa Tunde's Blade so Freya could cast a spell that would link their lives to his and paralyze them as well. He was killed willingly by his brother Elijah a few years later to save his daughter Hope Mikaelson. Deceased

    Hybrid Description Status
    Lizzie Saltzman Lizzie Saltzman of the Omega Universe was the siphoner daughter of Alaric Saltzman and Josette Laughlin, and one of the two of the Original Vampire-Witch Hybrids. Undead
    Josie Saltzman Saltzman of the Omega Universe was the siphoner daughter of Alaric Saltzman and Josette Laughlin, and one of the two of the Original Vampire-Witch Hybrids. However, after becoming the 13th Zodiac; she was no longer a Hybrid. Undead

    Hybrid Description Status
    Niklaus Mikaelson (Omega) Niklaus Mikaelson was the biological son of Ansel and Esther, the step son of Mikael, and the oldest known hybrid of Original Vampire and a Werewolf. He willing sacrificed himself and Elijah for his daughter - he was later resurrected by Akshay Venkatesh and was transformed into an Original Vampire-Omega Werewolf Hybrid. Undead

    Hybrid Description Status
    Darius Salvatore When Darius' soul was made flesh - the Omega curse was added to the spell causing him to become an Original Preeminent Vampire-Omega Werewolf Hybrid making one of the most deadliest hybrids second to Klaus from the Omega Universe in the Multiverse. However, after restoration of Multiverse by Aries, Gemini and Virgo - he was no longer an Original Preeminent Hybrid. Undead

    Hybrid Description Status
    Hope Mikaelson Hope is the first hybrid born with traits of all three supernatural species; Werewolf, Vampire, and Witch Alive

    Former Hybrid Description Status
    Tyler Lockwood He was a hybrid, but then was stripped of his vampirism by the Magic Purification Spell, he was a triggered werewolf when he was killed by Damon Salvatore one last time. Deceased
    Hayley Marshall-Kenner Her pregnancy with Hope allowed her to become a hybrid. She was one of three hybrids not created by Klaus. She allowed her Werewolf side to be bound. Deceased

    Hope Mikaelson, Samantha Salvatore, Darrien Salvatore, and Darius Unknown Children are the only known Tribrids.

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